![]() ![]() The editing features within the character creator also make it extremely helpful in making your character look perfect.ĭrawn to Life: Two Realms’ main drive is its platforming. It’s a great time and something that I sunk a lot of time into, gleefully. It’s limitless, especially when adding the fact that stickers can be found around the two realms, earned in completing objectives, or purchased through shops in-game. Not only can you create a hero from scratch, but you can also use preset models and stickers to decorate each one further. The character creator is still my favorite part of any Drawn to Life game and here it’s absolutely amazing. I was hesitant at first about it but that fell away almost immediately upon playing it further. Using a mouse to draw with also felt very good. It really makes me wish that they would’ve had more of this be implemented in the game. You can draw things like shop signs, make statues, or draw items for characters. They seem to be limited in this title but when they pop up, it’s so enjoyable. Personally, I think that the game shines brightest when it embraces its drawing moments. The gameplay itself can be both hit and miss at times but I’ll get more into why I personally feel that way. I never really knew when the game was picking up because of this and the first 4 hours or so still felt like I was supposed to be at the beginning of the game. Unfortunately, the developers opted for giving you new things to do bit by bit and it tends to make the game feel like it’s going at a crawl. I would’ve liked to learn everything the game has to offer in a tutorial mission at the beginning of the game. The game too seemed to take a bit to really gain its footing.
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